Everything you need to know about blockchain.
You can't do much in Web3 space without Blockchain wallets.
Explore Web3 games that are available today and read reviews from a 10 year crypto veteran.
I started my blockchain journey 10 years ago and I am still amazed by what blockchains can do, specially in gaming. Some know me as moon32walker, a long time gaming blogger on Hive. Some know me as Space Misfit, a rather mediocre Off The Grid player.

Splinterlands is a leading Web3 trading card game (TCG) launched in 2018 on the Hive blockchain. For players familiar with Hearthstone or Magic: The Gathering who seek true ownership of their cards as NFTs, Splinterlands offers a compelling alternative with decentralized trading and play-to-earn mechanics.
Gameplay Overview:
Matches are concise, lasting 3-6 minutes. Players construct teams of up to six monsters led by a summoner, selecting from elemental splinters (e.g., fire, water, death, life, earth, dragon and neutrals). Cards feature detailed stats, abilities, and levels. Dynamic rulesets rotate per battle (e.g., no magic damage, melee-only, mana caps), demanding adaptive deck-building, synergy exploitation, and meta prediction. Battles auto-resolve in real-time animations. Modes include ranked ladders, tournaments with significant prize pools in DEC/SPS, guild brawls, and wildcard formats. Accessible via web or mobile with no downloads required.

Web3 Integration:
All cards are NFTs, enabling rental for free-to-play users or purchase of premium assets. Rewards include DEC (in-game token, ~$0.0006 – 0.0009 as of January 2026) from victories and quests, plus SPS (governance token, ~$0.008) staking for airdrops and voting. The ongoing Land expansion introduces resource gathering (e.g., Wood, Stone, Iron, Aura) for crafting and upgrades. The marketplace supports 24/7 trading. Peak daily active users exceeded hundreds of thousands in 2021; current averages hover at ~4,700, reflecting a dedicated core community.
Strengths: Deep strategic depth with frequent meta shifts rewarding skillful adaptation.
Free-to-play accessible via starter decks effective against bots in lower ranks.
Spellbook buy for 10$ provides Hive account, ranked access and rentals for competitive viability.
Active tournaments, guilds, and community events.
Nominated for Best Card Game at the 2025 Blockchain Game Awards and won.
Genuine asset ownership allows liquidation of collections for real value.
Weaknesses: High-level competition favors rented or purchased power cards (starter packs ~$5-50).
Lower ranks often feature bots (~95% matchmaking).
Earnings diminished post-2021 bull market (minimal daily yields outside top percentiles)
Meta evolution requires ongoing adaptation and deck upgrades.
Player base contracted from historical peaks, though sustained by loyal participants.
Verdict: 8.5/10. An excellent choice for TCG enthusiasts integrating blockchain ownership. Begin for free at splinterlands.com and explore its enduring relevance.

Off the Grid: A Web2 Veteran’s Dive into the Cyberpunk Blockchain Battlefield. I’ve been reviewing games for over two decades—back when “online multiplayer” meant dialing up on a 56k modem and praying your parents didn’t pick up the phone. From the gritty realism of the original Call of Duty to the chaotic candy-colored frenzy of Fortnite, I’ve seen the evolution of shooters: tighter gunplay, bigger maps, battle passes that feel like slot machines. Web2 gaming is polished, centralized, and publisher-controlled—buy your skins, grind your tiers, and pray the servers don’t melt on launch day. But Web3? That’s the wild promise of true ownership. No more Valve or Epic hoarding your $60 cosmetic; instead, blockchain lets you own assets as NFTs, trade them peer-to-peer, build real economies where your grind has resale value. It’s decentralized utopia: play-to-earn without the pyramid-scheme stink, interoperability across games, and player-driven markets. The catch? Most Web3 games botch it—pay-to-win scams disguised as “innovation,” or clunky UIs that scare off normies. Enter Off the Grid (OTG), Gunzilla Games’ cyberpunk extraction royale. Does it bridge the gap, or is it another NFT rug-pull in shooter clothing?
Directed by Neill Blomkamp (District 9), OTG drops you on Teardrop Island, a dystopian playground where 150 players (PvP or PvE) scrap for loot in third-person battles. Parachute in, scavenge futuristic weapons (3D-scanned for insane detail), swap cybernetic limbs for abilities like cloaking or drone swarms, extract valuables, and survive the shrinking zone. It’s battle royale 2.0: extraction-focused like Tarkov meets Fortnite’s mobility, with a satirical nod to streamer culture (think in-game “feeds” mocking TikTok egos). Solo campaign promises 60 hours of Blomkamp-penned lore, but multiplayer’s the star—crossplay across PC (Epic/Steam), PS5, and Xbox.
Graphically? Unreal Engine 5 flexes hard—neon-drenched cyberpunk vistas, ray-traced reflections on chrome limbs, destruction that feels alive. Gunplay snaps: tight recoil, satisfying headshots, limb-swaps add tactical depth (rip off an arm for a shield bash?). Movement’s fluid, if a tad floaty early on. Sound design pumps—thudding bass drops, cybernetic whirs—but that announcer? Edgy trash-talk like “chickenshit pussies” gets old fast.
Now, the Web3 sauce: GUNZ blockchain (Avalanche-powered) lets you mint extracted loot as NFTs called Hexes—weapons, skins, rare limbs—trade ’em on OpenSea for GUNZ tokens. It’s optional: Play F2P without a wallet, but opt-in for ownership. No Steam/PS/Xbox crypto (platform rules), but Epic’s your portal to the economy. This nails Web3’s goal—your $20 golden gun isn’t locked in Gunzilla’s vault; sell it to fund the next meta. Recent mainnet migration spiked 50k+ DAUWs, 7.9M NFTs minted, $285k traded. Awards back it: 2025 GAM3s swept GOTY (2nd year), Best Shooter, Multiplayer, eSports, Action.
Pros: Killer visuals and gun feel in a bloated BR genre.
Limb mechanics innovate without overwhelming.
Web3 done right: Optional, seamless, enables fun (trade your trash loot).
Constant updates: Narrative missions, battle pass rework, themed events.
Crossplay lobbies hit 12k+ Steam peaks.
Cons:Early Access woes: Bugs, optimization (needs RTX 3060 min), bot-filled queues.
P2W whispers—rare NFTs edge out freebies, though balanced by skill.
Mixed Steam (55% positive, 1.6k reviews): “Sweaty,” retention dips.
OTG isn’t CoD-level polish yet, but it’s the best Web3 shooter I’ve seen—gameplay-first, blockchain as bonus. Web3’s achieving escape velocity here: Ownership without gatekeeping. If Gunzilla fixes the jank, this could redefine BRs.Score: 8/10